Move to the relevant safe zones, then stack or spread once again. Cast: The boss will tether to two random crystals and combine their attacks.Following this, players will need to either stack or spread based on the Junction effect. The attack will take up slightly more than half the arena, so players should move further into the safe zone than normal. Rapturous Reach: The boss will us a massive attack on the left or right side of the arena, depending on what side the glowing effect is happening on.Junction (Random): The boss will junction either Shiva or Titan, adding their effects to the end of attacks.The Primal crystals will appear outside of the arena at this point, allowing the boss to draw from them. Maleficium: Unavoidable raid-wide damage.These attacks and effects will be randomly mixed together throughout the fight, so vigilance is key. Separate to assigned positions to avoid overlap. Junction: Shiva: Players will be marked with AoEs.Players should split into their light parties and split damage. Junction: Titan: Healers are targeted with stack markers.The boss can also use Junction on either Shiva or Titan, adding additional mechanics to attacks. Cast: The selected attacks will come out immediately.Stock: The boss will store the selected attacks, then use them later with Release.Players will also have to be aware of whether the boss is using Stock or Cast. Players will need to pay attention to what attacks are selected by the boss and stand in the remaining safe zones. Two of these attacks will be randomly chosen and fired at the same time, overlapping. Ifrit: Two wide-angle conal attacks fire from the back and front of the boss, creating small safe zones on either side of the boss.Garuda: Four cones will fire out from the top, bottom, left and right of the hitbox of the boss.Leviathan: The attack will cover the east and west thirds of the platform, leaving only the center safe.The attacks in this version of the fight have no telegraph outside of the tether to their specific crystal. Similar to the Normal mode version of this fight, the boss will use attacks pulled from other primal bosses in the raid series. Players should also split into to light parties consisting of one tank, one healer and two DPS for later. Any player who jumps over the edge will fall to an early doom, though they may be raised by a healer after a moderate delay.īefore the fight, it is advised that each player is assigned a clock position for mechanics later in the fight, as well as place markers around the boss in clock positions. Note: The battle takes place upon a large platform.